Halo Infinite removes bizarre melee factor that did not make a lot sense

The second season of Halo Infinite has begun, with a slew of recent maps, modes and tweaks within the sport, together with, oddly sufficient, making the Warthog 170 kilos heavier. Among the extra notable adjustments that can change the gameplay really feel are in melee, and there is one change buried within the patch notes that is bizarre in its personal approach: seven months after launch, Infinite adjustments one of many rules of up-close -combat.

That is simple to overlook as 343 would not actually deal with it within the patch feedback, simply noting that “‘traded’ melee kills will now be extra frequent than in Season 1.” That’s, when each gamers struggle on the identical time, now extra usually each will die as a substitute of only one.

The reason being that Halo Infinite had an intentional kink within the melee system concerning trades. Basically, if two gamers melee on the identical time and often kill one another, the one with the very best HP wins the encounter. At first look, that appears… fairly unfair?

Credit score: 343 Industries

The counter argument some gamers would make is that it is a system that rewards gamers who get a couple of good photographs earlier than the beatdowns begin. You possibly can sort of see the place that is coming from, however to me, if my melee assault was purported to kill a dude, it ought to kill a dude. It isn’t like each different weapon exterior of the particular melee instruments could be one-shot gamers anyway, so simply working round and hitting individuals is rarely going to be a very efficient Halo tactic.

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